We are entering the innovation age. The innovation age requires very different citizens from the industrial age that dominated the globe for over a century: people who maximize their creative potential, people who not only master existing skills and knowledge, but who are capable of creating new skills and knowledge. To maximize innovation and knowledge generation, many societal factors must be in alignment – political, legal, cultural, economic. This report focuses on the critical role to be played by schools. At present, many schools (and corporate learning programmes as well) do not result in learning that supports creative behaviour, and thus are not appropriate for the innovation age. This report summarizes research on creativity, collaboration, and learning, and provides advice about how to design learning environments that result in creative learning. The report identifies a range of challenges, and six future scenarios, for teaching and learning in the age of innovation.
Research on society, culture, art, neuroscience, cognition, thinking, intelligence, creativity, autopoiesis, self-organization, rhizomes, complexity, systems, networks, thinkers ++
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